Game Play
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In Co-opoly: The Game of Cooperatives, players must collaborate to found and run a democratic business. In order to survive as individuals and to strive for the success of their co-op, players make tough choices regarding big and small challenges while putting their teamwork abilities to the test. Go here to buy the game!
This is an exciting game of skill and solidarity, where everyone wins – or everybody loses. Will the Point Bank continue to dominate the players’ lives, or will they break free and take control by jump-starting the movement for a truly democratic and cooperative economy in their community?
By playing Co-opoly, players discover the unique benefits, challenges, and operations of the cooperative world – as well as the skills needed to participate in a co-op!
Co-opoly is for ages teens and adults.
Below is a detailed write up of Co-opoly’s game-play.
In Co-opoly, you and your teammates found your own cooperative. You must survive as individuals and as a group in the face of big and small challenges. As with all co-ops, the players must discuss issues and then democratically make decisions on challenges that will ultimately lead to your co-op’s survival or failure.
Just like in the real world, in Co-opoly, the cards might be stacked in your favor or against you – making it easier or harder. That means each time you play Co-opoly, it will be a different experience.
Therefore, you win Co-opoly by starting a second cooperative in your community.
- World Cards can positively or negatively affect players or the co-op. World card topics range from sickness to new business, damage to the co-op, having a child, and more. These cards force players to balance the well-being of both the individuals and the co-op. Some of these will ask players to make democratic decisions about how they will address a situation.
- Resource Cards are resources your co-op can choose to purchase, such as “new equipment” or “healthcare.” These can be risky purchases, however, and some will pay off while others might end up being a major burden. Therefore, players have to be strategic about what they get. Some resources might benefit some players but not others, so everyone must work together to determine what’s best for individuals and the co-op. For example, an Insurance card costs a lot of money – but will protect players from having to pay major fees, and this might especially be needed by players with a high Cost of Living.
- Challenge Cards present either major hurdles or big opportunities for your co-op that players have to decide how to act on. This might be a major storm that has damaged the co-op, a crashing economy, a rival corporate chain that has moved into the co-op’s community, and more. On the other hand, opportunities include major options to expand the co-op’s business – which is always a gigantic risk and could sink the co-op if not done properly. These cards can drastically change the dynamic of the game.
- Work Cards are the main way co-ops earn points in the game. Depending on the card the team picks up, players will play a mini-game of “charades,” “unspoken,” or “drawings.” If they are completed successfully, the co-op earns points. If they are failed, the co-op loses points. In addition, some World, Resource, or Challenge cards will significantly increase the tension on these Work cards by making them incredibly valuable – or life threatening for the co-op if they are failed consistently. These cards are a lot of fun but also require skill and teamwork.
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